Redefining our Relationship with Technology

Why Virtual Reality will compete with the Real World.


Jaron Lanier coined the term “virtual reality” in the early 1980s. In the late 1980s he led the team that developed the first implementations of multi-person virtual worlds using head mounted displays, as well as the first “avatars,” or representations of users within such systems.
Virtual Reality (VR) and Augmented Reality (AR) will compete with the Real World in a Mixed Reality (MR).

mixed reality
The true promise of Virtual Reality: going beyond the idea of immersion and achieving true presence – the feeling of actual existing in a virtual space.
Hacking your visual cortex – your brain cannot perceive a difference between experiencing something in VR and experiencing it in the real world.

Can we build such a Space?

In a Virtual World Framework, HTML5-based?
You’ll need stereoscopic 3D, 360⁰ visuals, HD (ideally 16k) resolution, wide field of view with special optics, calibration, optical tracking, ergonomics, 95Hz frame-rate, no less than 10 milliseconds lag, geo-spatially mapped sound, a lot of sensors and high-(small-)tech.

Perception = Reality
“Our Reality is nothing more or less than the sum of conclusions reached by a variety of unconscious processors driven by a body worth’s of sensors. Our coherent view of the world emerges from the integration of the outputs of those processors in the lower levels of our brain.” – Oculus Chief Scientist Michael Abrash

A second kind of presence—the feeling of really being face-to-face with another person—requires an end-to-end delay (including hardware, software, and network transmission) of around 100 milliseconds or less between your movement and their perception of that movement.
You can reach out and virtually touch or shake hands with another person and find the perception of the resulting collisions and motion to be perfectly believable and immersive.”


The Magic Leap Deal via WSY
“Google and a slew of well-heeled firms are investing $542 million in Magic Leap Inc. This values the company at just under $2 billion.

Earlier this year, Google’s rival, Facebook paid $2 billion to buy Oculus Rift, a maker of a virtual-reality headset.

blog_oculus_store_small

The two companies are using their sizable cash piles to bet on new methods of communication to ensure their place on all kinds of devices.”

“Sony recently introduced Morpheus, its own virtual reality headset for its game console.


At stake, experts say, isn’t just a new entertainment toy but a chance to define how people will interact with computers.”

“We might find ourselves asking some important questions: ‘Where are the other people?’ and ‘Where can I start working and learning and building in here?’”
Where would I go? What would I do?

While “we’re still a ways off from the neural shunts that piped cyberspace directly into the brains of Gibson characters like Johnny Mnemonic”,
“For many of the everyday things we do—talking face-to-face, working together, or designing and building things—the real world will suddenly have real competition.”

“Although the warfighters were free to leave, they asked the FITE (Future Immersive Training Environment) team to allow them to stay and fight force on force until one person was left standing, and that is exactly what they did.”

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